AI Insights · Timothy · April 2022
Top 5 Cooking Games on iOS in Netherlands Q1 2022
An analysis of the top 5 cooking games on iOS in the Netherlands during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 cooking games on iOS in the Netherlands showed varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insight into the performance of these popular games.
Cooking Madness-Kitchen Frenzy experienced a significant decline in both weekly downloads and active users. Weekly downloads fell from 3K at the start of January to just 171 by the end of March. Similarly, weekly active users dropped from around 15.7K to approximately 6.6K. Revenue saw a peak of about $5.6K in late January but dropped substantially to $819 by the end of the quarter.
Cooking Diary® Restaurant Game showed a mixed performance. Weekly downloads fluctuated, peaking at 833 in mid-February before dropping to 98 by the end of March. Active users also saw a peak of 4.3K in mid-February, decreasing to 2.4K by the end of the quarter. Revenue trends were more positive, with a notable rise in late March, reaching approximately $2.5K.
Bingo Frenzy™-Live Bingo Games had relatively stable weekly active users, hovering around 1K. However, weekly downloads saw a dramatic decline, starting at 150 at the beginning of January and dwindling to just 1 by the end of March. Revenue peaked at over $3K in early January but settled around $729 by the end of the quarter.
Cooking Fever: Restaurant Game maintained a relatively steady number of weekly active users, averaging around 8K. Weekly downloads saw a high of 1.6K in early January, fluctuating throughout the quarter but ending at a stable 747. Revenue remained consistent, with minor fluctuations, closing the quarter at approximately $774.
My Cafe — Restaurant Game experienced a drop in both weekly downloads and active users. Downloads started at 354 in late December, decreasing to 101 by the end of March. Active users followed a similar trend, falling from 1.6K to 966. Revenue peaked at around $1.4K in late December but dropped to $387 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower. These trends provide an interesting look into the performance and popularity of cooking games in the Netherlands during the first quarter of 2022.